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Gamification Workshop (Day 2) – Google Docs
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Chris O’Brien says: Really great set of notes on day 2 of the Gamification Summit – contributed by @nitya.

Gamification gets popular, but it’s still finding its feet | VentureBeat
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Chris O’Brien says: @deantak report from Day 1 of the Gamification Summit. #gsummit

The ‘game mechanics’ misnomer: Why gamifying the news is so challenging | Korr Values
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Chris O’Brien says: Josh Korr clarifies terms in the world of gamification: “But I want to clarify something about the term “game mechanics,” which I think is being misused — or at least oversimplified — in the gamification discussion. Without understanding the term’s fuller context, there’s a risk of masking the challenges of gamifying the news.

Badgeville’s gamification rewards snare dozens of customers | VentureBeat
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Game guru Jane McGonigal says “gamification” should make tasks hard, not easy | VentureBeat
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Bunchball helps Bravo “gamify” its Top Chef All-Stars TV show | VentureBeat
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Notes taken by Nitya Narasimhan:

Gamification Workshop Day 2

On Friday, I returned to the Gamification Summit for Day 2, which was a workshop to provide more focused training and advice on how to develop a gamified service. The workshop was led by Amy Jo Kim, a noted game designer. I’ll post my notes from Day 1 and Day 2 over the weekend. But for now, here are her slides from Friday morning:

[slideshare id=5838005&doc=workshop-ny-101119140421-phpapp01]

The Gamification Summit on Thursday kicked off with a presentation by Wanda Meloni of M2 Research who tried to put some numbers to the growing use of game mechanics across the Web. Here’s her slides from the talk:

Today marks the official public launch of the NewstopiaVille project. To learn more, you can check out my post explaining NewstopiaVille over at the PBS IdeaLab blog.

I’ll be posting regular updates here in the coming weeks, including dispatches from the Gamification Summit on Thursday and Friday.

Meanwhile, to get regular updates, you can ‘like’ the NewstopiaVille Facebook page, or follow the project on Twitter.